Investigation · complete

Building the Blithchron 2026 festival app

What does it take to turn a shared festival-app brief into a working release?

Late August 2025—February 2026JoinedLearnedBuiltShipped

A cross-platform React Native app for Blithchron 2026, built by the student Design and Technology team after we learned basic web development with React. I worked as a Junior Technology and Design Executive, mostly on the frontend and campus map.

What I currently believe

The project taught me that execution can be a substantial technical responsibility even when senior members set the initial product direction.

Evidence

I worked mostly on the frontend and the campus map while the student team turned a senior-defined brief into a cross-platform React Native app under a fixed festival deadline.

What changed my mind

I did not originate the main product ideas or make major architectural decisions; my contribution was turning a shared brief into working frontend and map features.

Joining the team

I was appointed Junior Technology and Design Executive near the end of August. The senior coordinator first asked me to learn the basics of web development using React. That foundation helped us move on to React Native, the cross-platform framework we used to build the mobile app.

From a page to an app

In December, I was assigned a page for the Campus Ambassador Program. The programme invites students from colleges outside IIT Gandhinagar to help market Blithchron; ambassadors are rewarded with merchandise and other benefits when they come to campus. In January, the team was asked to build a Blithchron mobile app independently. After learning basic web development with React, we implemented the app in React Native, a framework for developing cross-platform mobile applications. The senior members supplied the main ideas and direction; the implementation was carried out by us. It was made available through the earlier official website as both a working PWA and an APK, rather than through the Play Store.

My work was concentrated in the frontend and the campus map shown in the app. On the day of the events, the map helps visitors see live events and their locations. There were no major technical or design decisions that I originated; the important responsibility was executing the agreed direction accurately and getting the work ready for the festival.

The deadline

The app launched in the first week of February 2026, shortly before Blithchron. That compressed timeline made the work concrete: the team had to learn quickly, divide implementation, and finish a usable product before a fixed public event.

What the project taught me

This was less a story of inventing a product direction and more a story of learning how to execute inside a team. A working frontend feature or map is not only a technical artifact; it is also a commitment to the decisions and constraints shared by the people building the product together.